Short, but sweet..
I played this early this morning before it passed judgement, so I wasn't able to comment on it then. Great new graphics and new add-ons like the Pixies and the Ahmnis make it fun to complete the game, completely. XD However, the game is VERY short compared to the first one. Aside from that, the only problem I've had is for two of the badges. I have everything done, but I'm missing two of the badges. This may be because I finished the game before the badges became active for it, so I might just have to play it again, which I wouldn't mind.
Storyline: 8 (for length of the game)
Overall: 38/40 or 19/20
Great game, now I just have to wait for another one to come out XD
This game is what I look for in defense games, ingenuity and strategy. Exploring all the potion creations is great and the creatures were well draw, in a cartoony sense that is. The selection is decent, but you can never expect a vast amount of unique critters due to the time it takes to animate and code them. So the coloration change was alright. This game actually get's a 9.5 from me, not an entire 10, but good job.
And here's some hints on how to blow critters to smithereens
*****WARNING CONTAINS SPOILERS*****
So if you want to play and experience the game without hints don't read past this.
The save potion feature is great, due to the combination of either BBBRY which is conflagration or Huge Explosion RBBBB and YYR which is soft flammable chunks.
Until I get blue I used RRYY and it pretty much ate through everything.
But the aforementioned combination works wonders and gives amazing combos.
Just litter the ground with YYR (around 4-5 shots and you can click to explode the potion in mid-air) and just wait until the field fills up with enemies and fire an explosive or fiery potion and SHABLAMO instant and satisfying death to everything and anything that walks, shambles, sprints or slides.
However the Wasps and the Witches are pretty much unscathed by this tactic.
I used BBBBY to kill any flying critter or YYYYB if your aim is good.
I'd have to say this is one of the toughest games I've played on NG and I like a good challenge. Hand drawn animations are my favorite type. Only thing that made me gave you a nine is the ending. Even though you lost the first ending you did due to unforeseen complications, I still have to dock ya for it. I recommend that you polish the ending that you have.
To all those that are complaining about the difficulty of the game here's what I say. It's a game that you learn how to play, learn how to fight the boss and then kick his wooden butt into next week. Once you get that.. he is much easier than you think.
Oh and a note about the one achievement with the spam cannon attack. I deflected way over three cannonballs (three entire attacks) and then I got the achievement. So I think the description for that achievement is off. Or it's a glitch in the achievement itself.
if you block the cannons bounce off screen, if you deflect, they hit the boss, the first 3 count for the achievement.
thanks for sticking with it
Amazingly hard at times
Difficulty moves semi gradually where the most noticeable jump is from 5 to 6 and 12 to 13. Since thirteen is either do it right or don't do it at all.
It's a nice change for a hard game to come along instead of simple.. do whatever and win games... mostly. The final mission was interesting but I won't say what you have to do for it. Just think of colors is all I will say.
The animation at the end is quite a flashback since Aku repeats the opening speech from SJ. It was a great show it was.
Anyway the mission with the long tubes where you have to get the shot just right annoyed me the most. Even though 13 is far harder heh.
Samurai Jack is the best cartoon ever made by humans! Thanks for playing and completing my game, quite impressive!
Pretty good n' tough
This is a well done game. The graphics may not be perfect, but the fit the bill pretty well. Even though the characters are no more than bodies with stick legs and arms and a big head, each one is good. The little extra things like breathing and discarded clips and even the brains and bones that fly out of the zombies once they finally die makes it special. First few areas are pretty easy as they should be. But the super mutant zombies are incredibly tough compared to their small relatives. Only thing that I can complain about is damage factors and hp increases for the zombies. Takes almost a whole clip to kill a mutant zombie in the military base. I died on my last day there D:
Overall it's a good game. I really liked how you are able to explore each area instead of being stuck in one place. Makes defending your little area much harder or easier depending on where you go. I couldn't figure out how to repair my barricades and then I realized you do it during the rounds.. not after. Wish you had a health meter on your barricade instead of visual inspections. And a question. Do your explosives hurt your barricades?
nope, player n mercs will not damage the barricades...not even the explosives ^.^
Only thing that bothered me is after you get into the last 20 or some waves your bullets tend to go right through a bunny without damaging it, but they still kill the bunny behind it. Noticed it with all of the weapons after beating it a first time. Kinda annoying when you are blasting away with the minigun and wasting heat on the bunny behind one that is crapping something at your pub. Guess you fixed the remote grenade problem with not being able to through one even though you detonated the one you already set down. Stayed that way even after the wave was over.
Anyway that being said, I was waiting to see a sequel since I played the first BI I kinda miss the red laser targeting but that's just a minor thing. The final boss was far too easy with the upgraded mingun. Took four or five to the overheating point to kill her. Kinda anti-climactic if ya ask me. Almost halfway though the second playthrough I got all the trophies and unlocked everything. Nice yellow suit by the way. Best outfit for Frostie if ya ask me.
Very great game. Good selection of everything although one or two more towers would be nice. Units are pretty much useless unless you play it for the first time which still are useless even though it's fun to watch a minion go about and slaughter.
At first I wondered why the main tower wasn't shooting, but I discovered during sand box mode that you have to click to use the main tower. I guess being used to fully automated TD's instead of having to control a tower is the cause of that.
Ice towers seem to work in the beginning but after day 10 it seems that they don't slow anymore. Granted it may be that the enemies are getting faster and it's having a lesser effect on them. But ice is ice.. it should freeze a guy the same regardless of the day. Perhaps immune enemies would be a better idea.
Tip to everyone.. don't bother with red towers.. ice towers are the same and they slow for the most part. 2-3 ice towers with two cannon towers can get you through a lot of the game.. but once you hit day 25.. save up for uber towers.
Oh and remember.. you CONTROL the tower at the bottom click to shoot. Oh and aim for the eyes.
As I was going up against the final elven mission.. I almost destroyed their castle and then all of a sudden there was like a million super powered units (ok maybe not a million) But a ton of them coming at me.. they had like four cannons and three trebs and a whole buncha paladin equals. The destroyed my force and half killed my castle. I was surprised I beat them. Anyway to the review.
The game was great and it didn't have any lag until the massive troop formation that appeared as aforementioned. The archer two bow moved up and down way too fast though, slow it down some and it will be great. Granted fast movement is great, but not when you are a hair away from shooting someone in the head.
Unit art was good.. although it's small for some of the units, but it's supposed to be on an EPIC scale, so that's fine.
Sound was great from the music (which did get boring after awhile but good for short play through) The sounds of arrows magic and blade meeting your enemy was good as well. Better than the first EW.
I didn't like that you had to use mana to upgrade your stuff after you bought the stuff with your Exp. But that's just me complaining.
Overall a great sequel to the first. It obviously surpasses it as well.
Even better than the first
It's far superior than skirmish ever was but it still suffers from some things. Some of the maps won't let you do a drag selection on some of the corner stars for some odd reason. And you took out the double click to select all stars of the same type. I relied alot on that feature in the beginning. Love the new waypoints you've added and the rocket stars, every effective. I really enjoyed all the 'challenge' stages that you made. The base one is quite easy.. attack three of the stars that are facing you.. turn one into a defense and the others into a fighter and a naval. kill them each time. After you get halfway into a game.. it starts to really lag for me. I have a decent computer and reasonable speed for my internet. So something could be done about that. Adding the new into the old worked quite well. Made a great game.
This game kept me busy for a little while. When it comes to strategy games.. I prefer to be defense until I research all my stuff up and build a decent defense.This however is not for those. You gotta cripple your enemy in the beginning in order to survive. I learned that the hard way with this game. I only played the skirmish mode a few times. But I'm sure I'll get to the campaign sometime.
Anyway. Graphics are pretty good. Although the nuke explosion and damage kinda left me disappointed. Thought it would kill most buildings besides the main base. It just the them down by 50 percent or so. The unit selection was good.. but could use unique units for each side. Like a set of specific units and whatnot in addition to the basic units. But you have a limit to what you can do for flash games so it's not a big deal.
At first I thought the game would have a bit of lag due to the 3-D. But to my surprise it didn't. I agree with Cloaked about the pace of the resources. Maybe up the speed a little so you have money in the midst of a tide turning battle for resources. Speaking of that, the territory thing is a good idea.. but it's more suited to games like Risk. I think it should depend on how many power plants you have. Like you have a base amount from your main base and plus whatever per power plant and maybe plus a bonus for blowing the snot out of your enemy. Just a suggestion
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